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Outcome 3: Design’s influence and influences on design

What influences design, and what does design influence?

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The Official Stuff:

In this area of study, we will:

  • learn about factors that impact design decisions, as well as the impact of design on people and our planet.

  • consider these influences when designing three-dimensional objects for specific purposes, contexts and users.

  • integrate newly developed understandings of good design, and move beyond human-centred mindsets to also consider the needs of other species, our planet and its future. In doing so, sustainability and circular design practices become an area of particular focus.

We will:

  • analyse how the design of objects in both past and present contexts have been influenced by economic, technological, cultural, environmental and social factors.

  • examine the potential of design itself to shape behaviours, interactions, systems and outcomes.

 

As you respond to a given brief, you will:

  • use this knowledge to inform their own design of a sustainable, three-dimensional object, adopting circular design practices and mindsets to address issues such as mass production, consumption and material waste.

  • consider various factors when making design decisions, such as how best to offer culturally appropriate or cost-effective solutions, integrate new technologies or inspire positive social change.  

  • employ divergent thinking strategies as they develop design ideas, experiment with design elements and principles and consider combinations of materials and media.

  • apply annotations featuring descriptive and analytical design terminology that are used to explain design decisions, and to evaluate the strengths and limitations of ideas.

At stages throughout the evolution of ideas and refinement of concepts, you will:

  • present your  work for critique and respond to feedback using convergent thinking strategies.

As you explore the Develop and Deliver stages of the VCD design process, you will:

  • acquire skills in representing and rendering forms using manual and digital drawing techniques.

  • generate Ideation sketches to document ideas, and paraline and perspective drawings are used to visualise forms and examine details, proportions and the placement of parts.

  • develop Two-dimensional drawings to explore and present ideas, such as technical flats and third-angle orthogonal projections.

  • when appropriate, use Low-fidelity prototyping to represent and test design concepts.

  • acquire knowledge and skills related to technical drawing conventions, applying these either manually or digitally to resolved documentation drawings."

(VCD Study Design, p27, https://www.vcaa.vic.edu.au/Documents/vce/visualcomm/2024VisualCommunicationDesignSD.docx )

 

Outcome 3

On completion of this unit you should be able to develop a sustainable object, considering design’s influence and factors that influence design.

To achieve this outcome the student will draw on key knowledge and key skills outlined in Area of Study 3.

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Key knowledge

  • influences on design such as economic, technological, cultural, environmental and social factors

  • the influence of design on behaviours, interactions, systems and outcomes

  • sustainable and circular design practices, and their value

  • manual and digital methods, design elements and principles relevant to the design of three-dimensional objects

  • rendering techniques used to simulate surfaces, materials, texture and form, and depict the direction of light, shade and shadow

  • technical drawing conventions appropriate for the documentation of object designs 

  • appropriate design terminology.

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Key skills

  • research and analyse past and present influences on design

  • research and analyse the influence of design in past and present contexts

  • select and use appropriate manual and/or digital methods, media and materials to represent and render forms

  • select appropriate design elements and principles when developing a sustainable object

  • adopt circular design practices during the Develop and Deliver stages of the VCD design process

  • annotate design ideas and concepts using design terminology

  • apply two-dimensional drawing methods, such as technical flats or third-angle orthogonal projections, to depict objects from multiple views

  • apply three-dimensional drawing methods, such as isometric or perspective drawing, to represent the form and structure of objects

  • apply appropriate technical drawing conventions to documentation drawings.

 

Success Critiera:
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What we are actually going to do:

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I Can...
Helpful Stuff:

View more clips by Curious Muse: https://www.youtube.com/c/CuriousMuse

  • Research historical influences on design, such as war and politics, considering the social, technological, cultural, environmental and economical impacts. Find examples of designs from the 20th century, such as William Miller’s inflatable chair (1944) made and manufactured from post-war materials and production techniques, documenting these in folios with explanatory annotations. This can then be contrasted with contemporary examples such as PPE gear, screens and other items created to protect people from infection.

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  • Examine the entire life-cycle of a designed object, including how it functions as part of a larger system or service, as well as the influences of ‘fast fashion’ such as AirRobe and Circular design practices. Engage in a debate about the shape and extent of a designer’s ethical and environmental obligations; for example:

    • Are designers responsible for the entire life-cycle of a product, building or service, beyond the initial design stage?

      • Are they accountable for the use and disposal of their designs?

        • Is human-centred design actually good for the planet?

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  • Consider the work of the Ellen Macarthur Foundation. Investigate myths and truths about circular design including ideas around:

    • recycling

    • making products durable

    • the iterative process.

Note: the following content requires adapting - it is based on the old study design - I am still working my way through. Thanks for your patience!

Examples of Augmented Realities in action:

Examples of Posters:

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