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Level 3/4

By the end of Level 4, students plan and make artworks that are inspired by artworks they experience. They use materials, visual conventions, techniques and processes to express their ideas in artworks.

Students discuss how artists express ideas and use materials, techniques and visual conventions in artworks from a range of places, times and cultures.

They discuss and evaluate the art making processes, materials and techniques they use to express their ideas.

By the end of Level 4, students describe similarities and differences between media artworks they make and view. They discuss how and why they and others use images, sound and text to make and present media artworks. They identify the characteristics of audiences who view media artworks and the social, historical and cultural contexts in which media artworks are viewed.

Students use intent, structure, setting, characters, media elements and media technologies to make and share media artworks that communicate ideas to an audience.

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As children grow, their sense of themselves and their world expands. They begin to see themselves as members of larger communities. They are interested in, and like to speculate about, other times, places and societies. They begin to understand and appreciate different points of view, develop the ability to think in more abstract terms and undertake sustained activities for longer periods. The ability of students to work collaboratively and to develop their social skills should be fostered by activities that require group planning and decision making, and interaction with people inside and outside their classroom. They should be given increased responsibility for managing and organising activities, individually and in groups of varying sizes.

In exploring their physical, social, cultural and technological world, students should be encouraged to pose more focused questions and to carry out investigations in which they form predictions, hypotheses or conjectures, test them and reflect their findings. In late childhood, the investigation of their world should become more refined and include relationships, structures, systems and processes. This will include exploration of behaviours, values, language and social practices as well as physical phenomena and a wider range of technologies and forms of communication and representation. Students will experiment with them to investigate the advantages of different representational forms and technologies for different materials, purposes and situations.

The ability of students to draw on a wider range of sources of information will also be enhanced by introducing them to experiences beyond their immediate environment including those of people from other times, places and cultures. These learning experiences should emphasise and lead to an appreciation of both the commonality and diversity of human experience and concerns.

Students develop a sound grasp of written language and numeric conventions and use these in a range of different learning situations in purposeful ways to achieve outcomes across all learning areas. They reflect on their learning and work practices and consider ways in which these might be improved, modified or adapted for different situations. (Source: https://k10outline.scsa.wa.edu.au/home/principles/guiding-principles/phases-of-schooling)

Vocabulary

Elements & Principles

Look. Now, look again. AGSA Resource

Art analysis booklet

Rephrasing questions

Young in Art

Developmental look at child art

How to talk to kids about their art

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Mapping task

Hanging Mobile Artworks

Mixed Media

Kusama Stocking Sculptures

Clay lesson ideas

Observational Drawing

Henry Rousseau

Fantasy Jungle

Ben Quilty - Painting

Space Invader - Mosaics

Jungle Animals

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Fibre Arts /Weaving 

Dry Felting

Fibre Arts ideas

Sound Design

Mind your Mind - Photography

Time-lapse Photography

Photography

Humans of your school

Book Trailers

Focus on Fairy Tales

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Teaching Comics

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Video Games

Primary VCD Resources

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Everchanging Collage

Collage Cockatoo

Hanging Mobile Artworks
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https://docs.google.com/document/d/1zkSFrmAvC7invJ8OWgAsH0wbvaIf-rZJ/edit?usp=drive_link&ouid=101077425473667404934&rtpof=true&sd=true

Souce: https://www.vcaa.vic.edu.au/curriculum/foundation-10/resources/visual-arts/Pages/TeachingResources.aspx

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Critical and Creative Thinking and Visual Arts sample learning activities, Levels 3–10

This resource is designed to illustrate how artworks can be used to teach both Visual Arts and Critical and Creative Thinking. A range of Critical and Creative Thinking and Visual Arts content descriptions from Levels 3 and 4 to Levels 9 and 10 are unpacked through sample learning activities based around particular artworks and artists. These activities could be used to support explicit teaching and/or consolidation of learning.

Critical and Creative Thinking and Visual Arts activities Levels 3–10

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Mind your mind - Photography
Time-lapse photography

Students in level 3/4 are "beginning to search for specific methods for representing subjects and they seek to improve their technical skills. 

They sometimes draw things as they remember, rather than how they see.

They are usually able to remain focused on the creation of art without interruption for ten to twenty minutes and they are still willing to share their work with others.

Grade 3/4: Emphasis:

  • Establish self-esteem and self-confidence.

  • Refine motor skills and sharpen intuitive abilities.

  • Expand aesthetic awareness and develop aesthetic judgement.

  • Increase exposure to the study of art history (political and cultural conditions).

  • Further identify the elements of art (line, shape, color, texture, pattern, space).

  • Discuss design ideas and techniques and identify aspects that contribute to the effectiveness of a work of art.

  • Communicate responses to art.

  • Formulate an understanding of and criteria for making judgements through involvement in viewing, discussing and analyzing works of art.

  • Develop experimental art-related skills.

  • Use a variety of materials to create art.

  • Use personal and cultural experiences as subject matter in art work.

  • Focus on creative art expression, images, symbols, and personal experience.

  • Identify art materials and media that are used to convey messages in commercial art.

  • Describe the benefits of gaining skill in the arts." https://kinderart.com/grade-3-4-5-art-lessons/

Henry Rousseau Fantasy Jungle
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https://kinderart.com/art-lessons/drawing/henri-rousseaus-fantasy-jungle/

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About Henri Rousseau:

Henri Rousseau was a French artist born in 1844, died in 1910. He was a self taught artist who often painted images of jungle scenes and animals. His work was almost always bright and colorful and he is best know for his Sleeping Gypsy painting of 1897.

Objectives:

  • Students will discuss the life and artistic style of Henri Rousseau.

  • Students will recognize and identify foreground, mid ground and back ground.

  • Students will create a stylized drawing using simple shapes.

  • Students will combine oil pastels to create value and depth.

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Fibre arts/Weaving

Raffia Stitched Landscape

In this lesson students will create a Raffia stitched landscape using a simple landscape as inspiration. Students will create a landscape design using simple shapes and lines.

They will then transfer this design on to felt and stitch their lines in using paper raffia.

Lesson 1

Students look at different landscape images. Discuss how a landscape could be broken down into a simple form. Show different landscapes and challenge students to redraw these using limited lines making them simple line drawings.

Students choose a landscape they like and redraw their design on to a piece of felt. Show students how to create a running stitch, basting stitch and arrowhead stitch using the raffia. Students practice these stitches and tying the raffia on to the needles on another piece of felt.

Students annotate their design with what stitch they will be using where and what colour.

Lesson 2

Students use the different colours of paper raffia to stitch in to their felt design. Ensure that the students have the drawn side of the felt as the back.

Video Resource:
Raffia Stitched Landscape - ZartArt
Lesson Plan:

Lesson Plan: Raffia Stitched Landscape

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https://zartart.com.au/zartstatic/page/raffia-stitched-landscape

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Focus on Fairy Tales

‘Fairy Tales’ draws on tales old and new, celebrating their contemporary retellings through an artistic lens. The exhibition brings together a selection of contemporary artists, designers and filmmakers who explore the fairy tale through a range of media.

Well-known visual motifs are highlighted throughout, with images of woods and trees, mirrors and blood, impossible shoes and clothing for royalty, castles, coaches and a pumpkin. ‘Fairy Tales’ considers themes of journeys and transformations, love and beauty, reality versus fantasy, and resilience in the face of adversity.

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Learning Resources:

 

Deconstructing Fairy Tales

  • To deconstruct the fairy tales presented in the exhibition, the characters, settings and symbolic objects associated with these well-known stories are examined. The final section discusses selected themes found in both traditional and contemporary retellings.

  • Tales and Characters

  • Settings

  • Objects

  • Themes

 

Fairy Tales in Film

  • Explore the use of Languages, Technologies and Representations in the texts featured in 'Fairy Tales'. This resource features discussion questions for before, during and after visits to the exhibition and provides links to units in the FTVNM General Senior Syllabus (v1.2).

  • Fairy Tales in Film

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More teacher resources & Curriculum alignment:

Teaching with Videogames: Mini Melbourne: Exploring Geometry using Minecraft

Download the full lesson plan

The lesson plan includes links to the Victorian Curriculum, indications of lesson timing, and ideas for differentiation and assessment.

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By the end of this lesson, students should

know

  • How the world around us is made up of different shapes through an exploration of Mini Melbourne 2.0.

  • The properties that define each shape.

be able to

  • Identify and locate different 2D and 3D shapes in the Mini Melbourne 2.0 and in their surrounding environment

  • Understand the relationships between these shapes.

  • Use Minecraft to create geometric shapes.

improve

  • Knowledge and understanding of geometric forms

  • Their observation and descriptive skills.

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Video Games
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Book Trailers

If you need some help with editing, you can find some beginner tutorials here:
Open Shot tutorial

iMovie tutorial

Sound Design

Foley Sound

Why is sound so important in television and film? How does sound help bring audiences into a screen world? What is the workflow followed by screen professionals when creating, capturing and editing sound for a production? We answer these questions and more in this video sequence resource.

Teacher notes

Suitable for Years 4-6, this learning resource shares interviews with creatives and behind-the-scenes footage exploring sound design from the award-winning children’s television program, Hardball. It is structured so that students can work through the resource independently or as a class. By working through the short learning tasks and video interviews, students discover the importance of sound design first-hand from Hardball sound designers Serge Lacroix and Liam Whiting. After learning all about sound design, students can download our Foley Kit and create their own soundscape.

Australian Curriculum links:

This resource was co-developed by the ACTF and ACMI Education.

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What is sound design?

Sound design incorporates everything you hear when watching screen content. It is a way to enhance the mood, atmosphere and tone of the story. Sound design is used in television, film, gaming, advertising and much more. It is usually the final and most important element needed to create a believable experience for the audience. A sound designers' job is to make sure all the sounds are mixed perfectly with each other to support the visual environment.

Reflection: Why so you think sound design so important in a TV show? Discuss this question in small groups and share back to the class.

We asked Serge and Liam to tell us why sound design is important in just one sentence. Have a listen to their answers.

Reflection: Are there any similarities with your answer?

What are the steps sound designers follow when building sound?

There are many  elements involved in sound design. These elements work together in layers, building up a rich soundscape in the world we watch.  

Activity: Create a class glossary to define the elements of sound design.

  • Audio

  • Dialogue

  • Atmosphere, atmos or atmospheric sound (hint: not relating to weather)

  • Foley

  • Sound mixing (hint: not about making a cake)

  • Music

Here are some resources that can support you to build your glossary:

Foley Sound
The sound of rainfall in a film or TV show might actually be bacon frying!
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In the post-production of a film, TV show or videogame, Foley artists use ordinary objects to create extraordinary sound effects. Foley is a sound effect technique used to record audio that syncs to the on-screen action and brings the soundscape alive. The sound of breaking bones, creaking floors, squeaking doors, footsteps, falling bodies, fire is very often a Foley sound effect.

The use of Foley dates back to the early 1920s when radio studios created sound effects to add realism to a radio show. This technique was adapted for films by Jack Foley (hence the name) during the change from silent cinema to talkies at the end of the 1920s. Born in New York in 1891, Jack was at the forefront of the film industry when sound was introduced to motion pictures. Rumour has it, he reversed a burp and looped it for the effect of creating a comical motor sound in Frank Capra’s Submarine (1928).

Foley artists throughout screen history have continued Jack’s tradition of using peculiar and surprising actions and objects to create soundscapes.

Activity: Look around the room you’re in and list some of the objects you could use to make weird and wonderful sounds. For example, swinging a skipping rope to create a whooshing sound.

Learn more about Foley sounds:

Foley Kit student activity

Now it is your turn to have a go!

Activity: Download the Foley Kit below. In this kit you will find four folders. They include:

Video Clips - In this folder you will find scenes from Hardball, Round the Twist and Li'l Elvis Jones and the Truckstoppers. You will see two versions of each of these scenes; one with the full sound mix and one without. Choose the scene you'd like to edit and watch both versions. Then, using the scenes with no sound, create your sound design like Serge and Liam.

Planning Tools - In this folder you will find your audio spotting sheet to help you plan your sound design.

Foley Room Sounds - In this folder you will find all the Foley sounds used in the ACMI Foley Room which you can used in your sound design edit.

Freesound.org - In this folder you will find a range of sound effects we have selected from freesound.org.

You can use the sounds files in the Foley Kit, find your own copyright-free sound files online, or you can capture your own Foley sounds when creating the sound design for your scene.

Watch the video tutorial below to learn how to use the Foley Kit to edit the sounds into your scene using iMovie.

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Foley Kit

Download the Sound Design Foley Kit Here.

Continue learning with Hardball

Hardball Series 1 Digital Download
Hardball Series 2 Digital Download
Hardball Series 1 Teaching Toolkit
Hardball Series 2 Teaching Toolkit
Hardball cast Q & A webinar

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